A Brain-Eating Review

Okay, so it’s been a while since I’ve been on here. That happens. I’m gonna try and make it a regular thing again.

Yesterday, I finally got around to getting the 400 Days DLC for The Walking Dead: Season 1 game. It was only 5 bucks which is something even a poor bloke like me can afford.

Now, I’m a huge Walking Dead fan. I’ve read the comics for years, love the TV show (and yes, I’m well aware of it’s weaknesses, but it’s still an awesome show), and loved last years game. It was the first time I’ve played a Telltale game, but I’ve seen their Back to the Future and Jurassic Park games.

If you’re unfamiliar with the Walking Dead franchise, it’s not hard to figure out. It’s set in a zombie apocalypse and focuses on the people trying survive against the cannibalstic dead and the other survivors willing to do anything, including stealing and killing, to get what they want.

One thing I loved about The Walking Dead: Season 1 was the ability to make choices that would actually alter the game later on. Sure, you were still railroaded into certain situations, but games can only do so much (especially one that costs 20 bucks total) and there was replayability to discover what would have happened had you done this instead of that.

Throughout the game, you play a man named Lee and are forced to make some pretty big decisions and it really tests your moral compass. Even though it was a game, it definitely had me hesitating when deciding if someone lives or dies or who would get to eat and who would go hungry. There were even a few times where I would have to pause the game and stop for a minute just because I felt bad for what I did.

Which is a credit to the acting and story-telling of the game. I really felt for some of these characters, whether I liked or hated them, and was sad to see them go.

So now we’re playing 400 Days, which takes place from the start of the zombie apocalypse. Throughout the chapter, the point of view changes to one of five different survivors in various parts of time between Day 2 to 350. The game mechanics are there, along with the devious moral choices you are forced to make along the way.

I enjoyed the game, because it is the same as the previous chapters and I didn’t think there was anything wrong with it. Not broke, didn’t fix. Good.

The voice acting, as usual, was spot on with no really annoying characters. A lot of cursing though, so if you’re adverse to that kind of stuff, I’d skip it. Like I told my wife, when she complained about it, “They’re being attacked by zombies. In real life, most people would be doing the same thing to. It’s just adding realism.”

The five different stories create five very unique people with their own concerns and pasts. However, no one really¬†gets the spotlight for long so you don’t really develop any attachment for them aside.¬† Also, some characters pasts are barely hinted at and left open, which is frustrating but at the same time, it gurantees I’ll be back for Season 2 to see what secrets they have.

In less than two days, I finished the whole DLC twice, choosing different options to get different endings. That’s a short game. Still, it was only 5 bucks and the quality of the game was definitely worth that. I would recommend it to anyone who loves the Walking Dead or zombies in general.

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Stuck in the Middle

It’s been six years since I played Final Fantasy X, so I decided to throw it in for old times sake. Now, after over 12 hours of playtime, I find myself stuck at the exact same part that I was when I first played it all those yars ago.

It’s not a boss fight or a challenging puzzle. Nothing like that at all. I still make a little bit of progress everytime I play. However, everytime I reach a savepoint, I find myself Blitzball mode. For those who aren’t in the know, Blitzball is the mini-game they added to the game with no real purpose other than kill more time. It’s like rugby mixed with waterpolo.

And it’s addicting! I don’t know why either. It’s fun, but not in an all encompassing way. It’s not particulaly quick, with each match being roughly 15 minutes to play. Yet, I find myself playing it everytime I switch my game on.

The last time I got stuck in this loop, I’d played Blitzball everyday for two weeks, making absolutely no headway in the story. This time, it might even be longer, given how little game time I get these days.

Eventually, the novelty of it will wear off and I can continue on with the storyline. I can only wonder how many hours will be consumed by the silly game.

I guess that makes me a fool for Blitzball as well.

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